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-
-
- README for space
-
- a simulation of the Solar System and the Milky Way galaxy
-
- When approaching the vicinity of planets or moons actual
- texture-map surfaces or polygons of the spheres can be
- made visible.
-
-
- This demo will run on all current SGI architectures.
- On non-realtime texturing architectures, entering into
- single-buffer mode will enable non-real time options
- with texturing.
-
- questions or comments, please contact Erik Lindholm:
- erilk@sgi.com or 415/390-1513.
-
-
- yes, there needs to be a complete man page written for this
- demo. for now the following provides some documentation of
- the UI:
-
-
-
- MOUSE CONTROLS
- left : accelerates
- middle : brakes
- right : pan/rotate toggle
-
- left+right : face nearest moon
- middle+right : face nearest planet
- left+middle : face nearest star
-
- KEY CONTROLS
- Esc : quit
- Shift : defeat mouse controls (for menu)
- Ctrl : disconnect view vector from velocity vector
- a : autopilot
- b : single buffer mode (< 24bits) (left mouse is trigger)
- h : on screen help toggle
- i : moons/orbits toggle
- l : reshade polyplanet every frame
- n : star name toggle
- o : planets/orbits toggle
- q : control panel toggle
- r : decelerates time by 10
- s : stellar system statistics
- t : accelerates time by 10
- u : user entry mode (use with system statistics)
- v : reverse velocity
- x : text display toggle
- y : time reset
- z : display constellation boundaries
- - : time direction toggle
- up arrow : increase tesselation level (max: 5)
- down arrow : decrease tesselation level (min: 0)
- PrintScrn : snap rgb image and quit
-
- TEXT COLOR CODES
- red : in interplanetary space
- blue : in interstellar space
- yellow: in intergalactic space
- green : currently being eclipsed
-
- TOURIST SPOTS
- Sol: 0
- Sirius: 728
- Altair(C): 2255
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-